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  Me First v.3  Wireless Game Buzzers - 12-user set + facilitator

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Me First v.3 Wireless Game Buzzers - 12-user set + facilitator

Product Code #: GAMFBB

New and Improved Me First Wireless Game Buzzers. Track which players had the most right (or wrong) answers!

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Unit Price:

Availability: In stock

$399.00
  • Buy 25 for $359.10 each and save 10%
  • Buy 50 for $339.16 each and save 15%
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We’re confident that this buzzer system will be the key to unlocking your group’s energy, generating excitement and adding “game show spirit” to your question and answer activities. PLEASE NOTE: THIS VERSION OF ME FIRST IS NOT COMPATIBLE WITH OLDER VERSIONS OF THE PRODUCT.

In addition to v2 features like seeing who rang in first within .001 seconds, having an 80-foot range, and being able to choose whether to block out previous responders or invite everyone to ring in, RIGHT or WRONG buzzer sounds on the Facilitator remote and 2.4 ghz wireless frequency, Version 3 has these new features: 

  1. Pairing Memory that enables multiple Facilitator Control Units (placed at least 10 feet apart) to play games concurrently.
  2. Track which buzzer had the most right (or wrong) answers
  3. Indicate if participant answered correctly. Lights flash on player's P.A.D. when you press “right” or “wrong” on the facilitator remote
  4. Press and hold RIGHT to see who has the most correct answers
  5. Press and hold WRONG to see who has the most incorrect answers
  6. USB port enables integration with game show software
  7. New Snap in battery door

  

Involve EVERY player with this dynamite audience participation tool.

Give everyone a chance to answer your toughest questions with a Me First Personal Answer Dome (P.A.D.) at every seat. Participants will compete to answer your questions and win points. The facilitator remote lets you choose whether to block out players who have already buzzed in or reset the system so that everyone can answer.

These wireless light-up P.A.D.s will bring light, laughter and learning to any workshop!

This 13-piece starter kit:

  • includes 12 player P.A.D.s (batteries included), 3" diam.
  • includes 1 facilitator control unit (batteries included)
  • Total weight: less than 4 pounds.
  • RF range is 80 feet.

 

Easy to Play!

  1. Ask your question.
  2. Students “buzz in” with their answers by pressing on the dome of their P.A.D.
  3. As soon as someone buzzes in, the Facilitator Unit will light up GREEN. The participant to buzz in first will see their P.A.D. turn GREEN, signaling that he or she has the “go-ahead” to answer the question; all other participant P.A.D.s will light up RED until the CONTINUE or RESET button is pressed.
  4. OPTIONAL: Indicate Right or Wrong Answer:  If a player’s answer is wrong, the Facilitator can press the red “WRONG” button, to sound a BZZZ; If answer is correct: the Facilitator can press the green “RIGHT” button, for a BING-BING sound. That player’s P.A.D. will also flash to indicate they answered correctly. Be aware, the Me First Buzzer System will track this data for the duration of the game.
  5. CHOOSE CONTINUE OR RESET:  By pressing CONTINUE, the Facilitator will “lock out” the P.A.D.(s) that had been green, and turn it RED.  All other P.A.D.s will light up YELLOW, signifying that those remaining players may again attempt to buzz-in. Facilitators can keep pressing CONTINUE after subsequent questions until all players have had a chance to answer.

 

At any time, facilitators can press RESET to turn all Participant P.A.D.s back to YELLOW and enable everyone to buzz-in.

Click here for complete easy to use operating instructions

Incredibly Flexible Options

  • Expand the system up to 36 users! Additional P.A.D.s #GAMFBP sold individually.  
  • If you want to have two games going at once, an extra Facilitator unit will come in handy! This will allow you to run two games simultaneously, with each Facilitator unit connected to multiple player P.A.D.s. # GAMFBF
  • Or order a Small Group 4-user set #GAMFB4.
  • Make sure you always have extra batteries on hand #BAT3A Extra (sold in sets of 4 batteries, AAA).
  • Quantity discounts available.
View video of V2 Me First demo! (V3 coming soon)


See demo of RIGHT and WRONG buzzer feature on the facilitator remote!



Customer Reviews

Try these tricks and tips shared by other customers

Trial 1: Everyone gets a buzzer

This was a way too exciting for his group. The first time the buzzers were introduced to the class, players got a “slap happy,” pressing buzzers prematurely, before hearing a question or reviewing a slide. The experience became frustrating for everyone—the teachers, as well as the kids who were either slower to buzz-in or were playing by the rules and waiting for the question.

TAKEAWAYS:

  • Think about when (and how) might be a good time to introduce a tool like this.
  • Build in some time for the group to get accustomed to the buzzers, so the technology doesn’t draw focus from the material and the experience.
  • Establish ground rules early on:  for players who buzz-in too early, the facilitator will press “CONTINUE” and block them out from next questions
  • Do a pre-test: Have each student buzz-in to make sure their buzzer is working.
  • Consider the frustration of not being able to accumulate points because there are too many players. If you’re accommodating lots of players, consider putting people into teams.
  • With 20-30 buzzers set out, facilitators may have trouble seeing which pad turned green and have to ask the student to hold it up.


Trial 2: One buzzer at each table

Given the students’ excitement, this too was a challenge. It was a bit less chaotic, but still yielded lots of early buzzing-in.

TAKEAWAYS:

  • Consider putting people into small groups so they can confer on questions.
  • Grouping people into smaller teams can let them feel more successful, because they can more easily accumulate points, if you’re keeping score.
  • If questions are very easy to answer, many people within one group may all need access to the buzzer, and could find themselves competing with one another.
  • Consider how close people need to be to one another to reach the buzzer.

 

Trial 3: Two buzzers  (Feud style)

Students were divided  into two teams and had each team form a line.  The students at the front of each line would pair up in front of the buzzers and compete to win a point for their team. Students and facilitators both found this to be most effective, and allowed the group to focus on the content, not the buzzers.

TAKEAWAYS:

  • This format worked well for rapid-fire questions.
  • Facilitators will need to have lots of questions on hand.
  • If your group is fast to buzz-in, try reading your questions (Jeopardy-style) instead of integrating the experience with a PowerPoint
  • For large classes, the one-at-a-time format could leave students standing idle for too long a time.
  • If neither of the front two players knows an answer, you can invite them to pass to the next teammate in line, or confer with their team.


Me First Buzzers, inside and out

Despite early frustrations facilitating the reinforcement games, the buzzers added fun and excitement to an end-of-year review. The following  buzzer functionality was specifically called out:

  • INCREDIBLY DURABLE:  The students were very rough with the buzzers (“they were slamming them really hard,” Mr. Winkler said), and a buzzer occasionally fell on the floor, yet they always seemed to turn back on afterward.
  • THE CONTINUE BUTTON:  Having the ability to hit “continue” and block out previous responders was a huge help to the facilitator.  It allowed the teacher to dissuade players from buzzing in early and enable slower thinkers a turn to play.
  • SOUNDS: Although they’re not always used, it’s nice to be able to indicate if an answer is right or wrong. And, according to Mr. Winkler, “The students really loved the sounds! Sometimes I would forget to hit the correct button and they would quickly request that I do that.”
  • BATTERIES: With three batteries in each pad, facilitators may be concerned about having to change them all at once. (While we have never heard of this, we have recently updated the battery door to have a latch instead of a screw so that changing batteries is a little easier). Though this will make it easier to change the batteries, it invites the chance that the batteries could come out, if the PAD falls on the floor. 
  • TURN OFF:  It’s very convenient that the facilitator can turn off all the Player pads by turning off the Facilitator PAD.  Remember, to turn the units on or off, you must press-and-hold the on/off button for 3 to 5 seconds.
  • MULTIPLE CLASSROOMS: so that two or more classrooms in close proximity can use the buzzer systems concurrently, without interference, the player buzzers are set to “match” to the facilitator pad for the first 5 minutes of use. After that, additional player pads will not communicate back and forth to the facilitator pad.  

    Given the “matching” function of Me First v.3, we recommend you: 

    1. Power on extra buzzers for anyone you anticipate to be late to class
    2. Power on an extra buzzer if you want to have a back-up
    3. If an issue arises, power off the facilitator remote, then power them all back on, press RESET, and you’re good to go.

NOTE: Earlier versions do not have this capability.  

As always, it’s best to know your group and have some alternative ideas in your back pocket, in case “plan A” doesn’t go as expected.

 

Beyond Games

Instead of using the Me First buzzers for a typical game show, embed “hidden objects” in PowerPoint slides. When students spot a hidden object, they hit their buzzer. Winners either win a “participant prize” right away or get marked down to win a prize at the end of the week. Although it’s not always focused on the content of the material, it causes the students to pay closer attention to the presentation.

 

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