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  Me First v.3  Facilitator Control Unit

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Me First v.3 Facilitator Control Unit

Product Code #: GAMFBF

NEW and ENHANCED VERSION!
Facilitator unit for Me First v.3 Wireless buzzer system.

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$99.00
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Extra Facilitator unit for #GAMFBB (Me First! wireless buzzers). NOTE: The working range of each pad is guaranteed for 50' but it can be as much as 80'.

PLEASE NOTE: THIS EXTRA UNIT IS DESIGNED TO WORK ONLY WITH THE ME FIRST V.3 (#GAMFWB, GAMFW4, GAMFWP). THEY WILL NOT WORK WITH OLDER VERSIONS OF THE ME FIRST BUZZER SYSTEM.

 

This Facilitator unit functions as an EXTRA remote for Me First v.3 wireless buzzers  (#GAMFBB or #GAMFB4)

The starter kits of Me First Wireless Buzzers come with either 4 or 12 player P.A.D.s -- and one facilitator unit. If you want to have two games going at once*, an extra Facilitator unit will come in handy! This will allow you to run two games simultaneously, with each Facilitator unit connected to 6 player P.A.D.s.

The Facilitator unit also works with individual Me First P.A.D.s, purchased separately in any quantity you require (up to a maximum of 36 PADs). Check out #GAMFBP to purchase individual player P.A.D.s.

NOTE:
*The working range of each pad is guaranteed for 50' but it can be as much as 80'. 

Facilitator units cannot be used as stand-alone units. They require v3 Me First player P.A.D.s in order to function.


3 AAA alkaline batteries included.

Click here for product use instructions.

 

View video of V2 Me First demo! (V3 coming soon)


See demo of RIGHT and WRONG buzzer feature on the facilitator remote!

Customer Reviews

Try these tricks and tips shared by other customers

Trial 1: Everyone gets a buzzer

This was a way too exciting for his group. The first time the buzzers were introduced to the class, players got a “slap happy,” pressing buzzers prematurely, before hearing a question or reviewing a slide. The experience became frustrating for everyone—the teachers, as well as the kids who were either slower to buzz-in or were playing by the rules and waiting for the question.

TAKEAWAYS:

  • Think about when (and how) might be a good time to introduce a tool like this.
  • Build in some time for the group to get accustomed to the buzzers, so the technology doesn’t draw focus from the material and the experience.
  • Establish ground rules early on:  for players who buzz-in too early, the facilitator will press “CONTINUE” and block them out from next questions
  • Do a pre-test: Have each student buzz-in to make sure their buzzer is working.
  • Consider the frustration of not being able to accumulate points because there are too many players. If you’re accommodating lots of players, consider putting people into teams.
  • With 20-30 buzzers set out, facilitators may have trouble seeing which pad turned green and have to ask the student to hold it up.


Trial 2: One buzzer at each table

Given the students’ excitement, this too was a challenge. It was a bit less chaotic, but still yielded lots of early buzzing-in.

TAKEAWAYS:

  • Consider putting people into small groups so they can confer on questions.
  • Grouping people into smaller teams can let them feel more successful, because they can more easily accumulate points, if you’re keeping score.
  • If questions are very easy to answer, many people within one group may all need access to the buzzer, and could find themselves competing with one another.
  • Consider how close people need to be to one another to reach the buzzer.

 

Trial 3: Two buzzers  (Feud style)

Students were divided  into two teams and had each team form a line.  The students at the front of each line would pair up in front of the buzzers and compete to win a point for their team. Students and facilitators both found this to be most effective, and allowed the group to focus on the content, not the buzzers.

TAKEAWAYS:

  • This format worked well for rapid-fire questions.
  • Facilitators will need to have lots of questions on hand.
  • If your group is fast to buzz-in, try reading your questions (Jeopardy-style) instead of integrating the experience with a PowerPoint
  • For large classes, the one-at-a-time format could leave students standing idle for too long a time.
  • If neither of the front two players knows an answer, you can invite them to pass to the next teammate in line, or confer with their team.


Me First Buzzers, inside and out

Despite early frustrations facilitating the reinforcement games, the buzzers added fun and excitement to an end-of-year review. The following  buzzer functionality was specifically called out:

  • INCREDIBLY DURABLE:  The students were very rough with the buzzers (“they were slamming them really hard,” Mr. Winkler said), and a buzzer occasionally fell on the floor, yet they always seemed to turn back on afterward.
  • THE CONTINUE BUTTON:  Having the ability to hit “continue” and block out previous responders was a huge help to the facilitator.  It allowed the teacher to dissuade players from buzzing in early and enable slower thinkers a turn to play.
  • SOUNDS: Although they’re not always used, it’s nice to be able to indicate if an answer is right or wrong. And, according to Mr. Winkler, “The students really loved the sounds! Sometimes I would forget to hit the correct button and they would quickly request that I do that.”
  • BATTERIES: With three batteries in each pad, facilitators may be concerned about having to change them all at once. (While we have never heard of this, we have recently updated the battery door to have a latch instead of a screw so that changing batteries is a little easier). Though this will make it easier to change the batteries, it invites the chance that the batteries could come out, if the PAD falls on the floor. 
  • TURN OFF:  It’s very convenient that the facilitator can turn off all the Player pads by turning off the Facilitator PAD.  Remember, to turn the units on or off, you must press-and-hold the on/off button for 3 to 5 seconds.
  • MULTIPLE CLASSROOMS: so that two or more classrooms in close proximity can use the buzzer systems concurrently, without interference, the player buzzers are set to “match” to the facilitator pad for the first 5 minutes of use. After that, additional player pads will not communicate back and forth to the facilitator pad.  

    Given the “matching” function of Me First v.3, we recommend you: 

    1. Power on extra buzzers for anyone you anticipate to be late to class
    2. Power on an extra buzzer if you want to have a back-up
    3. If an issue arises, power off the facilitator remote, then power them all back on, press RESET, and you’re good to go.

NOTE: Earlier versions do not have this capability.  

As always, it’s best to know your group and have some alternative ideas in your back pocket, in case “plan A” doesn’t go as expected.

 

Beyond Games

Instead of using the Me First buzzers for a typical game show, embed “hidden objects” in PowerPoint slides. When students spot a hidden object, they hit their buzzer. Winners either win a “participant prize” right away or get marked down to win a prize at the end of the week. Although it’s not always focused on the content of the material, it causes the students to pay closer attention to the presentation.

 

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