Teams select
game board questions with varying point values in each category (i.e. Sales for
100 points, or Sports for 200 points). If
a team rings in and answers the question correctly, that team is awarded the
points assigned to that question and can choose the next question.
If a team answers incorrectly, that team loses the point valued assigned
to the question. The other teams can then be offered the opportunity to answer
the question.
The
game is over when all questions are answered, the pre-allotted time has run out,
or when the facilitator selects a Final Question.
The team with the most points after all questions are answered is the
winner!
·
Prepare
your category “answers” on 8 1/2" x 11" sheets of paper.
·
Insert
answers back-to-back with the colored number points, so that you can reveal them
when someone says, “I’ll take Customer Service for 300”.
·
If
needed, prepare an answer grid.
·
Randomly
select a team to go first.
·
Ask that
team to select a category and point value.
·
Read the
“answer” revealed on the back of the point value. (e.g.
J.D. Powers)
·
Have
players “buzz-in” when they know the correct response.
Option: use a buzzer system
(like Who’s First?) to allow players to indicate when they know the answer.
Alternatively, have them hold up their hands, ring a bell, or blow a
whistle to indicate that they want to answer the question.
·
Give the
first responder the opportunity to get the “question.” (e.g. What is the
preeminent Quality Award?)
·
Add or
deduct points to the player’s point tally according to whether the response is
correct or incorrect.
·
If the
answer was incorrect, give the second responder an opportunity to play.
·
Reward
points accordingly.
·
The
player who answers correctly can choose the category and point value for the
next round of play.
·
Insert
Hidden Bonus Question into the back of a random category/point value.
When players select these questions, invite all teams to wager and win
extra points.
Include a Final Question at the end of your game, to allow teams to wager points.
Use Double Point Values to crank up the excitement.
Use a
buzzer system so that you don’t have to wonder whose hand went up first.
Use a stopwatch or timer to limit the amount of time a player/team has to respond.
Call us with Questions or Concerns!