Table of Contents

Energize Your Audience!: 75 Quick Activities That Get Them Started . . . and Keep Them Going

AUTHOR: Ukens, Lorraine L.

  • Introduction.
  • Experimental Learning.
  • Fundamentals.
  • Summary.
  • Icebreakers.
  • 1. Animal Attraction.
  • 2. Breakout.
  • 3. Color My World.
  • 4. Date Line.
  • 5. Following Procedures.
  • 6. For the Record.
  • 7. Hand Off.
  • 8. Individual Choice.
  • 9. Let's Mingle.
  • 10. Like a Rock.
  • 11. Pick Your Partner.
  • 12. Rave Reviews.
  • 13. Roving Reporters.
  • 14. Shake Down.
  • 15. Spin a Yarn.
  • 16. Take Note.
  • 17. 3, 2, 1, Contact!
  • 18. Two by Two.
  • 19. Wanted.
  • 20. Who Am I?
  • Energize.
  • 21. All Dressed Up.
  • 22. Another Point of View.
  • 23. By the Numbers.
  • 24. Calculated Terms.
  • 25. Clear Reception.
  • 26. Clip-Clop-Plop.
  • 27. Close Calls.
  • 28. Electricity.
  • 29. End Game.
  • 30. Guiding Light.
  • 31. In Gear.
  • 32. Keeping Things Afloat.
  • 33. Keyboard.
  • 34. Match Mates.
  • 35. Meet You at the Pass.
  • 36. Mind Over Matter.
  • 37. Modified Objects.
  • 38. On Line.
  • 39. Pandemonium.
  • 40. Pass Out.
  • 41. Passing the Buck.
  • 42. Playing Taps.
  • 43. Quick Takes.
  • 44. Revolution.
  • 45. Ring Around the String.
  • 46. Robotics.
  • 47. Rules and Regulations.
  • 48. Scout Out.
  • 49. Square Off.
  • 50. Symphony of Syllables.
  • 51. Talk Fast.
  • 52. Tally Up.
  • 53. Thumbs Up.
  • 54. Transformation.
  • 55. Visionaries.
  • Group Challenges.
  • 56. Alpha-Bits.
  • 57. Boggled.
  • 58. Book Deal.
  • 59. Boxed In.
  • 60. Comprehensive Coverage.
  • 61. Crossfire.
  • 62. Disordely Conduct.
  • 63. Fractured Phrase.
  • 64. Group Loop.
  • 65. Hand It Over.
  • 66. Let's Get Cubical.
  • 67. Numbers Game.
  • 68. Odd Man Out.
  • 69. Rope Trick.
  • 70. Switchback.
  • 71. Symbol Explanation.
  • 72. Taking Care of Business.
  • 73. Tell-Tale Time.
  • 74. Treasured Memories.
  • 75. Ups and Downs.
  • About the Author.