What is the cost, in effort, money
and time, of a failure to make best
use of hard-won organizational
Minefield offers a tangible, numerical measurement of the
effectiveness of inter-team communication and co-operation. Teams
applying the lessons from Minefield examine their own "silo" working
and identify ways of maximizing the return on their expensively
acquired business knowledge.
The activity is supplied with a lightweight magnetic board,
a game sheet, a set of magnetic components, full participant briefing
instructions, facilitator's manual and a suggested review process, based
upon predicted learning outcomes.
Working in 4 small teams, within the same organization, participants
undertake an information-gathering and logic exercise. All the
information they acquire has a cost attached. Teams work with a
budget to gather the information they need to complete a task and
earn a bonus. Can they optimize team and organizational profits?
View Video Demo!
- The commercial implications of acquiring Business Knowledge & poor Knowledge Management across organizations
- The conditions under which information sharing might be routinely passed across internal organizational boundaries for the benefit of the organization
- Issues around risk-management, where decisions have to be made that have significant budget implications
- The criteria for successful collaboration and communication amongst different teams
A major UK bank used Minefield in a series of workshops for business
managers. Recognizing the huge cost to the business of not accessing
all the knowledge which exists in different parts of a complex, multidivisional
organization, they wanted business managers to explore
issues around effective Knowledge Management. Over a series of
workshops, staff kept "league tables" of exercise results, demonstrating
the bottom-line costs of poor cross-team working and knowledge
Team members from the United Nations World Food Programme were
shocked to recognize that their failure to share information early enough
in the exercise led to only 60% efficiency in the exercise. They described
this as "donor money being poured down the drain" and went on to
explore their own responsibilities in minimizing this type of waste and inefficiency.
Minefield is suitable for groups of up to 24 people, lasts approximately 45 minutes, requires no additional resources and can
be easily managed by one facilitator. Multiple sets offer a superb conference activity, with the competitive element offering
valuable additional learning.
- 64 Magnetic pieces
- Facilitator manual
- Carry case
Four small teams are placed in corners of the working areas and identified as Teams A,B,C and D. Their individual objective is to maximize a given budget by spending as little as possible and gaining a large bonus for completing their task objective.
The required information is contained on a master game board, and by spending budget, each team can obtain information from the master game board. Each team is asked to maximize its score, but no specific mention is made of competition or collaboration.
If teams compete rather than collaborate, they cannot obtain a positive score -- the individual team scores will reflect the absolute degree of cooperation.
Minefield is a carefully researched and designed group learning activity from RSVP Design.